﻿SmitearWebGL.Core.Geometry.Uvt = Class.extend(
{
	/******** constructor ********/
	
	init : function( u, v, t )
	{
		/******** public property ********/
		
		this.u = u || 0;
		this.v = v || 0;
		this.t = t || 0;
		
		this._registClass( "SmitearWebGL.Core.Geometry.Uvt" );
	}
	,
	compare : function( to )
	{
		return ( this.u == to.u && this.v == to.v && this.t == to.t );
	}
	,
	clone : function()
	{
		return new SmitearWebGL.Core.Geometry.Uvt( this.u, this.v, this.t );
	}
}
);